In the quiet solitude of their study, they’ve come to understand that some truths are bitter.
Core Attributes: Reason, Cunning
Assets: Tablet, Smart Phone, Modest Rented House, 2 Fine Apparel, 1 Exceptional Apparel
Cryptoscrip: 2000 xd6
Downtime Actions: Study – Roll your Attribute twice (Reason or Cunning). Any 6’s can be “stored” to use later in any of the selected Skill test.
A life spent looking down is one well wasted.
Core Attributes: Technique, Grit
Assets: 1 Poor Apparel, Machete, 1 5 ton PV Token, Yengsha Grip, Vakil Edge, Torch, Cellular, Selex Fur, A Comfortable House
Cryptoscrip: 70 xd6
Downtime Actions: Harvest – Roll a Survival test. You gain 2 tons of Q3 Organics per success.
Their lineage is one of power, but the nobility is tainted and worn thin by years of excess and decadence.
Core Attributes: Cunning, Technique
Assets: 3 Exceptional Apparel, Smart Phone
Cryptoscrip: 20000 xd6
Downtime Actions: Metabaron – Gain 10000cs and backer points d6.
Consumed by their own work. Their hands, once capable of shaping, have become tools of their own demise.
Core Attributes: Cunning, Diligence
Assets: 1 1 ton PV Token, Art Tools/Instruments/Supplies, Laptop, Smart Phone, Tent, Fabrication Printer or Construction Kit, 10 of Your Creations, Cramped Apartment, Dependable Roommate, d6 Rations, 1 Item of Your Choice from the Personal Medical Equipment Section, 1 Poor Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Magnum Opus – Must spend 3 Downtime Actions to complete a work. Roll a D6: on 1-3 your art is ruined; on 4-6 your art is beautiful (value 7500cs). Failed art can be repaired by spending another 3 Downtime Actions to fix it, then the value is doubled (15000cs).
Their life is a series of forms and protocols, bound to the hollow machinery of governance.
Core Attributes: Diligence, Reason
Assets: Interface Glasses, Cellular, Tablet, 1 1 ton PV Token, Administrative Contact, 6 Security Scripts, 3 Surveillance Scripts, 3 Scripts of Your Choosing, 1 Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Scratch My Back – Gain a mutual trade from your backer. Suggest a mutual trade of favours between yourself (the party) and the backer. Must be agreed to by the GM. If GM refuses, then gain 3 backer points.
A predator in a world of glass towers and gilded lies — can you climb the blood-soaked steps?
Core Attributes: Cunning, Grit
Assets: Smart Phone or Ear Com, 3 Bolster or Herhan Dospistola, Taser or Yengsha Bean, 2 Fine Apparel, 1 Exceptional Apparel
Cryptoscrip: 2000 xd6
Downtime Actions: Network – Roll a DS3 test in either Cunning or Grit, and reduce the DS requirement of the next Organisation test by 1 per success.
Their hands are stained. They find solace where trust is fleeting, but power is absolute and may be the only way to survive.
Core Attributes: Grit, Cunning
Assets: 1 1 ton PV Token, Print Rifle or Print Shotgun, Print Pistol, Nil-Knife, Ballistic Vest or Ceramic Vest, 1 Standard Apparel
Cryptoscrip: 25 xd6
Downtime Actions: I Got a Guy for That – You always know where to find potential criminal contacts.
A soul torn between rebellion and despair. They fight for a future that may never come, all while the weight of the world bears down upon them.
Core Attributes: Grit, Cunning
Assets: Bludgeon or Combat Knife, 10 Molotovs, Chemical Synthesizer or Print Pistol or Ballistic Vest, 1 Poor Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Hideout – You locate a hideout that is safe and you cannot be tracked to for the next 24 hours.
Their mind ever focused on creation and repair. In every invention lies the possibility of ruin, and in every fix, a risk of failure.
Core Attributes: Reason, Diligence
Assets: Construction Kit or Vehicle Repair Kit, Laptop, Cellular, Heat Saw or Vehicle Salvage Kit or Arc Welder, Smart Phone, 1 Standard Apparel
Cryptoscrip: 1000 xd6
Downtime Actions: Pet Project – You can create a piece of equipment that when used only lasts for one scene or encounter.
Law or an agent of terror and weapon of the state? Who truly pulls the strings?
Core Attributes: Grit, Technique
Assets: Retractable Baton or Flash Bangs, Taser or Ballistic Shield, Tear Gas Grenade or Pepper Spray, Ballistic Vest, Lictor Patrol Pistol or Colmarese Type C Service Pistol, 1 Poor Apparel
Cryptoscrip: 25 xd6
Downtime Actions: Hunch – You may ask the GM a yes or no question in regards to the campaign. The GM has the right to not incriminate themselves; if there is no answer they award you a Chronicle Point.
Driven or deluded in a cluster on the brink of ruin, they crave an escape in the acquisition of wealth.
Core Attributes: Cunning, Reason
Assets: 2 1 ton PV Token or 1 5 ton PV Token, A Business, A Comfortable House or Stylish Apartment, Smart Phone, Tablet or Laptop, 3 Fine Apparel or 1 Exceptional Apparel
Cryptoscrip: 5000 xd6
Downtime Actions: Pump & Dump – Choose an amount of CS (GM discretion) and roll a D6: on 1-4 the money is lost; on 5 it’s doubled; on 6 the CS is tripled.
The farther they venture, the spark dwindles, replaced by a gnawing doubt and regret.
Core Attributes: Reason, Grit
Assets: 1 Standard Apparel, Vanaleer Hunting Rifle or Expedition Frame, 1 5 ton PV Token, 9 Rations, Snare Trap, Torch, Tent, Trangia, Water Purifier
Cryptoscrip: 1000 xd6
Downtime Actions: Prepare – You gain +Rank bonus die to a Survival test.
The trade is cruel and they carry their misery from place to place, never finding rest.
Core Attributes: Technique, Reason
Assets: 3 Rad Discs, Holster, Vehicle Repair Kit, Multi-Tool, Battery Bank, 1 Poor Apparel, Print Shotgun or Vehicle Tuning Kit, 1 1 ton PV Token or 1 5-Ton PV Token
Cryptoscrip: 25 xd6
Downtime Actions: Haul – Roll a Piloting test. Gain 100cs per success, time by tier.
Once adored, they are now smothered as much by success as failure.
Core Attributes: Cunning, Grit
Assets: Die Hard Fan (1 Companion), 2 1 ton PV Tokens, Large House, Taser or Pepper Spray, Smart Phone, Selex Fur, 5 Exceptional Apparel
Cryptoscrip: 10000 xd6
Downtime Actions: Quickchange – For 1 scene, Apparel bonuses are doubled. Afterward you must discard the Apparel that received the bonus.
The struggle and cause are rewarding. They invigorate — for the small price of bloodshed in promise of a tomorrow.
Core Attributes: Technique, Cunning
Assets: Machete or Print Pistol, Security Kit, Camo Netting, Laptop, Laser Comm or Emission Scope or IED, Yen Fiber Over-Kandora, Print Rifle or Field Bag or Med Kit, 1 Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: IED – You create an IED.
Steady hands and trembling heart, haunted by acts of saving. Well worn by loss.
Core Attributes: Diligence, Reason
Assets: Med Kit, Surgical Kit or Portable Infrascanner, Oxygen Tank, 10 Anodyne, 14 Rations, 1 Fine Apparel
Cryptoscrip: 3000 xd6
Downtime Actions: Comprehensive Care – You treat 1 condition. Cannot operate on self.
Relegated to the work gutters, stained by toil. Eroding and doomed to be forgotten.
Core Attributes: Grit, Diligence
Assets: Grease Gun or Motionopticon, Alloy Scallete or Clearance Lave, Toolkit, Light Pressure Suit, Underweave, 1 Poor Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Self Care – You gain D3 Vigour temporarily until the next Downtime.
Cold and fractured spirit, weighed down by pockets lined with blood money.
Core Attributes: Technique, Cunning
Assets: Monofilament Garrotte or Combat Knife, Scattergun or 399 Pienkrow or Sniper Rifle, Ammo Bag or Laser Pistol or Incendiary Grenade, Comm Package, 3 Anodyne, Scrip Drive, Poor Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Friends in Low Places – Declare a ‘Mercenary’ NPC that you are familiar with. You gain a weapon, personal or vehicle that has the Limited(1) weapon trait.
Remorse veiled by comradery or bravado. The quiet anguish of the uniform remains even when removed.
Core Attributes: Technique, Grit
Assets: Combat Knife, Zhetai-9mm or Holographic Scope, DMR, Ballistic Vest, Exohosen, 3 Fragmentation Grenades, Field Bag, Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Drill – You give a +Rank bonus die to Small Arms or Melee skill test to yourself or another player during an encounter.
Sure of a good burial — there’s no need for graves down here.
Core Attributes: Reason, Grit
Assets: Pickaxe, Haltz Heavy Industries Mining Coverall, Remote Detonator, Distributed Status Monitor, Alloy Scallete, Auto-Exigency Integration or Demolition Charge, Comm Package, Torch, Flare, Chem Detector, Rad Disc, Triphetamine, 1 Poor Apparel
Cryptoscrip: 10 xd6
Downtime Actions: Extract – Roll an Athletics test. Gain 1 ton of Q3 Minerals per success.
The adventure, fated to be stifled by brittle bones and radiation sickness.
Core Attributes: Technique, Diligence
Assets: Retractable Baton, Edleton Gun, 3 Rad Discs, Flight Suit, Fine Apparel
Cryptoscrip: 1000 xd6
Downtime Actions: Helmsmen – Give +Rank bonus die to yourself or another player for any Piloting test.
Born from a fragile station steeped in authoritarian control, they endure because it’s all they have known.
Core Attributes: Reason, Grit
Assets: Cellular, Utility Jack or Battery Back, Tool Kit, Iudil Tactical or Extravehicular Mobility Unit, Subsidized Sleeper Pod, Light Pressure Suit, 1 Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Acclimatisation – Acclimate to space (+3 movement in 0G) or gravity (+1 to Vigour).
Their wits are as sharp as the tools they wield, moving unseen, leaving behind only whispers and a trail of broken lives.
Core Attributes: Cunning, Technique
Assets: Wenjie 13mm or Taser, Falsified Documents, A Handler, Bug, Ear Comm, Ammo Bag or Silencer or 1 Fine Apparel, Beacon, Scrip Drive, Cellular, 1 Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Deep-State – You may ask the GM for 1 unknown piece of information about an NPC. If they refuse, you gain 1 Chronicle Point.
The dim loyalty of tamed beasts cannot quiet the solitude, try as they might.
Core Attributes: Diligence, Technique
Assets: Sjambok, Netter, Caralb Sowbolt, 1 Poor Apparel, 3 Shock Collars, 3 Zalm, Antique Leathers, Cellular
Cryptoscrip: 100 xd6
Downtime Actions: Condition – You tame a target wildlife that is now not hostile to you. You may control the target on a turn by spending a Brief Action and passing a DS3 Survival test.
Scant hope to scrap meagre profits from meagre environs to sustain a meagre life.
Core Attributes: Diligence, Reason
Assets: Prospecting Auger, Field Bag, Shovel, Climbing Kit or Exohosen, Beacon, 1 Poor Apparel, Tent, Flare, Binoculars, Sonar Surveyor, Comm Package
Cryptoscrip: 80 xd6
Downtime Actions: Survey – Roll a Detect test. Gain 1000cs per success, times Tier.
Heart hardened by endless cycles of control, they fight to uphold a fractured system, indifferent to the cost.
Core Attributes: Cunning, Reason
Assets: Print Pistol, 3 Anodyne, Smart Phone, Holster, Laser Rifle or 1 1 ton PV Token, Binoculars or Pepper Spray, 1 Fine Apparel
Cryptoscrip: 1000 xd6
Downtime Actions: Realpolitik – You gain 2 backer points and +Rank bonus die to Deception tests until next Downtime.
Driven by some dim duty, they account for the wounds and accommodate what they can.
Core Attributes: Technique, Diligence
Assets: Pepper Spray, Length of Yen Fiber Rope, Fire Extinguisher or Chem Detector, Med Kit, Exigency Kit, Anti-Toxin Kit, Anti-Pathogen Kit, Oxygen Tank, 3 Anodyne, 1 Standard Apparel
Cryptoscrip: 100 xd6
Downtime Actions: Preparation – Choose 1 Physician condition at the start of your Downtime. Before the next Downtime, you may immediately remove that condition on a target.
A figure of relentless curiosity, too easily lured to ruminations both sensible and sadistic.
Core Attributes: Reason, Diligence
Assets: Laptop or Tablet, Smart Phone, Chemical Synthesizer or Medical Pack, 1 1 ton PV Token or a Microlab, Small Rented Apartment, Battery Bank, 1 Fine Apparel
Cryptoscrip: 1000 xd6
Downtime Actions: Base Knowledge – Roll a Knowledge check and record the successes. May be used once in further Knowledge tests.
Faith is a refuge, for a time. But even its lofty walls crumble after a lifetime of doubt.
Core Attributes: Diligence, Cunning
Assets: Articles of Faith, Cellular, A Place to Stay, A Sincere Mentor, 1 Fine Apparel
Cryptoscrip: 25 xd6
Downtime Actions: Guardian Angel – Select a status effect. You may ignore the first instance of this happening against you until the next Downtime.
Competition feels like a battle with fun long since departed. Success is fleeting, as is recognition.
Core Attributes: Grit, Technique
Assets: Vakil Caestus or 1 1 ton PV Token, Cellular, 3 Fine Apparel, 1 Exceptional Apparel
Cryptoscrip: 1000 xd6
Downtime Actions: Training – +Double Rank bonus die to Athletics tests for 1 scene or encounter.
Through the wilderness, they feel the gnawing pull of death, just behind them, waiting for the slightest mistake.
Core Attributes: Cunning, Technique
Assets: Crossbow or Print Shotgun, Combat Knife, Field Bag, Bear Trap, Cellular, Tent, 2 Anodyne, 5 Rations, Torch
Cryptoscrip: 50 xd6
Downtime Actions: Endurance – +1 Rank bonus die to Endurance tests.
They labor in the shadows of innovation, burdened by the knowledge that even perfection cannot forestall ruin.
Core Attributes: Reason, Technique
Assets: 3 Custom Scripts, Operations Computer, Portable Generator, Standard Apparel, Laptop or Smart Phone
Cryptoscrip: 500 xd6
Downtime Actions: I’m In – Using the whole Downtime allows you to compromise an entire network and all computer or communication equipment connected to it.
Progress drives them forward, but with each advancement, they wonder if they are creating their own doom.
Core Attributes: Diligence, Reason
Assets: 6 Dronification Kits, 5 EMP Grenades, Temple Rounds, Fine Apparel, Smart Phone, Herhan Dospistola or Interface Node, Multi-Tool
Cryptoscrip: 2000 xd6
Downtime Actions: Automate – Gain d6 Dronification kits.
Adrift, wandering through a world that offers no refuge to a grave that is far too close.
Core Attributes: Grit, Cunning
Assets: Oyster Hatchet or Machete, Stolen Smart Phone, 9 Rations, Torch, Bedroll, Trangia, Water Purifier, 10 Substances of Your Choice, 1 Poor Apparel
Cryptoscrip: 25 xd6
Downtime Actions: Tough Upbringing – +1 Resilience until 1 encounter or the next Downtime is reached.
Humanity has forgotten the old ways, and to endure the crushing tides of change, one must brave the cruelty of the stars.
Core Attributes: Grit, Technique
Assets: Bow or Sling, Machete or Vaad (Domesticated), 1 Poor Apparel, Primitive Leathers, Torch, Field Bag, Length of Yen Fiber Rope, Riding Gear, Herbal Medicine, 3 Satyriac, 3 Snare Traps, 10 Rations
Cryptoscrip: 5 xd6
Downtime Actions: Rite – Commune with your ancestors. Gain D3 temporary wounds until your next Downtime.
Their resolve is unyielding, though their body is worn and their hope fraying at the edges.
Core Attributes: Grit, Diligence
Assets: Nail Driver or Taser, Multi-Tool or Security Kit, Ballistic Vest or Loud Hailer, Labor Harness, Rebreather, 1 Standard Apparel
Cryptoscrip: 500 xd6
Downtime Actions: Grow the Movement – Give a speech. Gain a mob equal to your number of successes on a Persuasion test.
The weight of their past hangs heavy, but they press on, never knowing why…
Core Attributes: Grit, Technique, Reason, Cunning, Diligence
Assets: Poo Shiv, 1 Poor Apparel
Cryptoscrip: 25 xd6
Downtime Actions: Hurt – GM chooses 1 condition to give you in exchange for 1 XP, or D3 if you take a Severity 2 condition. You may not take other Downtime Actions.