Exosuits and Power Armour have EQP and may use it to acquire the following vehicle equipment; countermeasures, power supply, hull modifications, propulsion, targeting, computation, communication electronic warfare and munitions. they can only take MOA equipment. this EQP cannot be converted into AP or be used to purchase size one weapon slots.
Exosuits and power armour count as non-vehicle targets. Exosuits provide no bonuses to armor value and can be worn over any other armor. Only armor with the “layered” armour trait may be used in conjunction with power armour. When rolling a 6 on the chronicle die on an attack against power armor or exosuit do not randomly determine destroyed equipment like vehicles, instead the attacker simply elects one piece of equipment that is destroyed. You cannot be active crew of a vehicle while wearing power armour or exosuits.
Exosuits are wearable powered machines that augment the strength and mobility of the user to reach superhuman levels. They sacrifice protection for increased operating time and tactical versatility. They are worn in conjunction with more traditional body armours and are ubiquitous among the professional militaries of the cluster.
Exohosen: COST: 1000cs
2 EQP, +1 grit, adds 2 to speed, adds + 2 damage to unarmed attacks and tramples, must be charged every 7 days, vault as a brief action.
Omni Maneuver System: COST: 2000cs
1EQP, +1 grit, as a brief you may move 3x base speed provided there is a surface that can be harpooned (gm discretion). During this movement you count as flying. If you end your turn in the air you count as falling, if you end on a surface you must pass a DS6 athletics test as a reflex action or acquire a random physical condition. Must be recharged every 3 hours.
Void Frame: COST: 30000cs 💻
4 EQP, +1 to grit, adds 2 to speed, 0G Maneuver (8), + 2 damage to melee, grapples, toss’, takedowns and tramples, must be charged every 1 day, vault as a brief action.
Expedition Frame: COST: 25000cs 💻
6 EQP, +1 to grit, +3 to speed, if you walk for at least 5 hours a day it does not need to be charged, otherwise 7 days. vault as a brief action, + rank atheletics succeses to tests relating to climbing and vaulting.
Labour Harness: COST: 17000cs
3 EQP, +2 grit, speed +1, must be charged every 14 hours, padded(1), + rank athletics successes to tests relating to lifting, + rank to endurance successes tests.
Combat Exoskeleton: COST: 45000cs 💻
5 EQP, +2 grit, +5 speed, must be charged every 3 weeks, vault as a brief action, + half athletics skill value damage to melee, grapples, toss’, takedowns and tramples.
Power Armour are powered full body protection systems that offer infantry unparalleled resilience and fire power. They turn foot soldiers into walking tanks and are near impervious to small arms fire. Power Armour is first and foremost an urban assault and breach weapon owing to its increased power consumption.
Lorica Heavy Lamina: COST: 25000cs 💻
AV(5), 5 EQP, +2 grit, size 1 weapon slot, +1 damage of melee weapons and grapples, toss’ and takedowns, tramples. Encumbered (2), Life support (3), Powered (8), Inspiring (2)
Hazardous Environment Ablative: COST: 27000cs 💻
AV(6) 3EQP, +2 grit, size 1 weapon slot, +2 damage of melee weapons and grapples, toss’ and takedowns, tramples. Encumbered (3), Life support (24), Powered (24), Chem/Bio resistance, Gravity resistance, pressurized (flexible), radiation resistant, insulated (flexible), Uncomfortable.
Alqimendi Interface Rig: COST: 50000cs 💻
AV (6), 6 EQP, +1 grit, size 1 weapon slot, +1 damage of melee weapons and grapples, toss’ and takedowns, tramples. Encumbered (3) Life support (4), Powered (4), EM Shielded (2), Smart, integrated interface.
Combat Engineer Suit: COST: 60000cs 💻
AV (5), 4EQP, +1 grit, size 1 weapon slot, +1 damage of melee weapons and grapples, toss’ and takedowns, tramples. Encumbered (2) Life support (5) Powered (5), Impact resistance, martyr coverage, fire retardant, reinforced, Uncomfortable.
Onslaught Garniture: 175000cs 💻
AV (10), 5 EQP, +3 grit, size 1 weapon slot, +2 damage of melee weapons and grapples, toss’ and takedowns, tramples. Encumbered (2), Life support (8) Powered (8), bullet proof (2), energy resistant, impact resistance, Bulwark, Intimidating (3), Uncomfortable.