Pillarite artefacts are ancient, otherworldly devices capable of feats beyond conventional technology whether as weapons with unique abilities, gear with unparalleled performance, or tools enabling impossible acts like telekinesis or matter manipulation.
These enigmatic artefacts must be carefully studied before they can be used, requiring skill tests or solving intricate puzzles to unlock them (see puzzles section). They operate on limited charges but can be recharged by dismantling other Pillarite artefacts. Success grants access to their power; Complications trigger dangerous unintended effects of the artefact or cause pillarite exposure.
- Produces light without a need to be recharged, capable of illuminating a 10 hex radius.
- Instrument capable of playing alien notes an tunes, hauntingly beautiful and prized for its sound
- Allows you to ignite objects that you touch this take 1 full minute of contact.
- May act as a power source for recharging personal items, never runs out of charge itself
- A coin that always lands on the side you want it to
- Allows you to glue any 2 objects together, bond can be broke as a brief action. Only one bind at a time
- Attracts all insects within flashpoint to it, they will never harm user.
- Allows you to draw anyone’s face perfectly from memory
- others subconsciously always stand 3 hex’s away from you unless you approach them
- Points to where you last slept
- When place on ground rolls towards nearest body of water
- can listen to all communications within theatre
- A calming object, all conditions are temporised while held though injury still removes temporisation
- A warming object, holding it counts as wearing winter apparel (insulated low)
- A cooling object, holding it counts as wearing insulated (high)
- When cast into any body of water you always catch something
- Return personal item that you have lost or has been stolen from you
- Cut through anything though each cut no matter the size takes 30min.
- Tells you if the target is feeling hurt, joy, sadness, love or fear
- Points to the closest source of pillarite
- Convert 1 ton of organics into minerals and vice versa
- Anyone who touches this becomes obsessed with it, they will become distressed if it’s ever removed from them
- While worn you may select reputation modifiers of one target in a scene or encounter
- Always be aware of any interfacing attempts occurring in a scene or encounter
- Control wildlife by exceeding their defense with a resolve skill test
- complications made on attack tests against you redirect their damage onto attacker
- Place a target into deep dreamless sleep but they age d6 years
- Cannot die while held but conditions and statuses are permanent. If you have died and artefact is removed you immediately
- Read and speak any language even extinct ones
- Create a copy of something, reduce you vigour and then wounds for copy that exists. Copies and be dispelled as a fullaction
- Unlock any physical or digital barrier
- Disguise yourself as any person you have seen
- Increase your speed by d6 reroll at the start of each day
- Control all sound within a flash point
- Become invisible while holding
- You become immune to burning status and any weapons the deal energy dmg or have the conflagrate weapon trait
- May age 1 year to gain 1 XP
- While holding artifact you can levitate and fly
- You may lift a number of tons equal to your successes in a endurance skill tests for the next scene or the encounter
- You may toss targets without needing to grapple them. You throw them d6 additional spaces.
- Create an illusion as big as flash point, opponents may use insight to contest your subterfuge to see through the illusion
- You may seize control of a targets mind and body for d6 hours by winning and contested resolve test. After the time the acquire a severity 2 mental condition
- While holding this object your skin become hardened you can only take damage from weapons that have an ap value
- You can control the emotions of others, range is unlimited, only one target at a time and emotions can be so intense or overwhelming that targets suffer the stunned status.
- You are able to store a 10 tons of matter within this object, the object itself weight enough to be carried like a small bag.
- You may turn into smoke, while in this form you can take no damage but cannot make attack tests
- You may transform into any wildlife assuming their stats but retaining the highest between your skills attributes
- You may create and manipulate up to 1 ton of matter, it can be any element but cannot be fashioned into complex objects or items. It can be move freely as and action and reshaped into as a brief action
- As a fullaction you can disintegrate 1 target within the flash point
- You may teleport up to theatre distance as a brief action you may take anything you are touching with you as long as its less than a ton
- You can rewrite the memories of those around you at will as a fullaction
- You drain 1 wound per round from all beings within flash point
- You can heal anyone target of all wounds, conditions and syndromes
- You can slip into somewhere else. This other place is a colourless void that you draw other things into. Things in this space do not age.
- May destroy one item or piece of vehicle equipment up theatre range as a full action
- You mate immediately compromise D6 segments of a target vehicle, even if it cannot be hacked
- You can or destroy ir create anything within flash point
- You can alter gravity within the flash point
- You freeze time and move freely while its frozen. Each action you take while time is frozen takes 1 vigour. Once vigour is gone you acquire 1 random condition
- You can create any environmental hazard within flash point.