Pillarite mutations derive from exposure to pillairte, they twist the form in unnatural and often torturous ways. But they bring with them adaptations that can enhance the biological capabilities of the individual.
Mutations
The number of successes in an endurance test for a Pillarite complication determines which mutation table you roll on:
- 0: Stillborn
- 1-3: Grub
- 4-5: Chrysalis
- 6-7: Gestate
- 8+: Metamorph
- You a gain severity 1 arm condition and you unarmed attacks gain cruel
- You gain a severity 1 leg condition and you unarmed attacks gain knockdown
- You exchange vigour for successes in a stealth skill test
- You increase your speed by your endurance skill value but gain respiratory condition
- Your unarmed attacks gain cone (3) and noxious equal to your endurance skill value but you gain a respiratory condition.
- You have 2 tactical actions but you gain cardiac condition
- You increase your vault range by your endurance skill value but complications on vault count distance traveled as falling dmg
- You increase an attribute by 1 but gain a random mental condition
- you gain a spinal condition but increase your defense by 1
- You gain a brain condition but increase your reason by 2
- You gain organ trauma but increase your wounds by 2
- You gain a throat condition but your unarmed attacks gain snare (3) and increase their rang by your insurance skill value
- You gain arm condition, you unarmed attacks have a range equal to you endurance skill value
- You gain an arm condition your unarmed attacks gain the the brace and parry (2) traits
- You gain respiratory condition but can now breathe underwater
- You gain a spinal condition but unarmed attacks gain swift
- You gain a cardiac condition but can lift and carry a number of tons equal to your dunce skill value
- You gain a leg condition but toss now inflict a number of wounds equal to your endurance skill value
- You gain a throat condition unarmed attacks gain the quiet weapon trait
- You you gain a leg condition but you can crawl on any surface
- You gain a spine condition but you are immune to the falling status
- You gain a brain injury but no longer need to sleep
- Your unarmed attacks gain striker but you gain an eye condition
- You gain an ear condition but your suffer no range penalties to detect tests
- You gain a throat condition, you can communicate non-verbally with people up to 5 hexes around you.
- You gain the weakened body condition, your unarmed attacks gain the Noxious trait equal to your tier level..
- You gain the spinal damage condition, your resilience is increased by your rank .
- You gain the organ trauma condition, you gain +2 dice to all social skills.
- You gain the eye damage condition, you may scan as a free action instead of a brief action.
- You gain the weakened body condition, once per combat encounter you may fortify without expending vigour
- You gain the Leg injury condition, fall damage is halved.
- You gain the organ trauma condition, can exchange a wound to be used as enough rations for D3 days.
- You gain the Cardiac damage condition, by ingesting a non-vehicle character or fauna you regain wounds 1/day.
- You gain the Brain injury condition, your interfacing skill is increased by +2 dice.
- You gain the arm damage condition, your unarmed attacks gain Dazzle (endurance) ,
- You gain the weakened body condition, you gain +3 dice when attempting to break out of grapples, restraints.
- You gain the internal bleeding condition, your unarmed attacks gain Crunch (endurance).
- You gain the organ trauma condition, your unarmed attacks gain Shock (endurance).
- You gain the brain damaged condition, your unarmed attacks gain the accurate trait.
- You gain the eye damaged condition, you gain bonus die equal to your endurance skill for piloting tests.
- You gain the ear damaged condition, you gain bonus die equal to your endurance skill value to demand tests.
- You gain the throat damage condition, you are able to suppress targets within flash point without needing a ranged weapon
- You gain the brain damaged condition, you gain immunity to the dazed status
- You gain the organ trauma condition, you have the ability to regrow any part of your body in d6 days.
- You gain the organ condition, you may fortify tests against explosive damage double their successes.
- You gain the weakened body condition, your unarmed attacks gain miasma (endurance)
- You gain the throat damage condition, you are able to recreate perfect voice replication.
- You gain the respiratory damage condition, you are able to survive in space for 5 minutes without a suit.
- you are immune to spinal conditions and you increase your defense by your endurance skill value
- You are immune to arm conditions and you gain momentum on you unarmed attacks
- You are immune to throat conditions and gain rank bonus due to social skil tests
- you are immune to Leg conditions and you move again as a brief action
- You are immune to cardiac conditions and increase your base Speed by your endurance skill value
- You are immune to respiratory conditions and can hold your breathe for a number of days equal to your endurance skill value
- You are immune to ear conditions and are immune to the impaired status
- You are immune to eye conditions and gain endurance skill value successes in Detect tests
- You are immune to brain injury and gain rank bonus due to all skill tests
- You are immune to weakened body and gain endurance skill value resilience
- you are immune to internal bleeding and regenerate d3 wounds a round
- You are immune to organ trauma and double your wounds
Pillarite’s allure is its curse: unimaginable power paired with inevitable death. Those who wield it walk a razor’s edge, their gifts a countdown to oblivion.